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Reviews of Oculus Touch Controller

Testseek.co.uk have collected 42 expert reviews of the Oculus Touch Controller and the average rating is 85%. Scroll down and see all reviews for Oculus Touch Controller.
Award: Most Awarded December 2016
December 2016
 
(85%)
42 Reviews
Users
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0 Reviews
85 0 100 42

The editors liked

  • The Oculus Touch took a long time to get here
  • But we can now say with the utmost certainty that is was well worth the wait. Offering better finger tracking than HTC Vive alongside more overall buttons and slim
  • Form-fitting design
  • The Touch is the best
  • Lightweight
  • Many input options
  • Haptic feedback
  • Hand gestures
  • Lots of compatible content
  • Touch controls lift VR to new levels of immersion
  • You feel as though you're using your hands rather than gripping a controller
  • Standard setup is really quick and simple
  • Great bundled content
  • Intuitive design
  • Familiar button layout
  • Comfortable to handle
  • Plenty of games to choose from
  • More comfortable to hold than Vive controllers
  • Comes with free games
  • Works in smaller play space than Vive

The editors didn't like

  • Everything that's wrong with the Rift has nothing to do with the controller and yet
  • Because they're inseparably tied together
  • The Touch inherits the headset's shortcomings. One of those problems is that Oculus doesn't package every controller with the p
  • No rechargeable batteries
  • Not as comfortable as expected
  • Possibly overwhelming for nongamers
  • Vive still feels more advanced and technically accomplished
  • Terrifically expensive as an overall package
  • Setup can be finicky
  • Sensors lose tracking too often
  • Third sensor needed for best room-scale results
  • Steam VR support is ropey
  • Doesn't do room scaling as well as the Vive
  • Can't be charged over USB

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Reviews

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  Published: 2016-12-26, Author: Engadget , review by: engadget.com

  • Incredibly comfortable, They work well as game controllers, Smooth and accurate motion controls, There's already a rich ecosystem of games
  • No rechargeable battery, Still doesn't enable true room-scale VR
  • The Oculus Touch controllers are exactly what Rift owners need: solid motion controls. But, surprisingly, they're also great gamepads in their own right. They're essential if you want a Rift VR headset. In this article: av, facebook, gadgetry, gadg...

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(88%)
 
  Published: 2016-12-05, Author: Sherri , review by: tomsguide.com

  • Elegant, lightweight design, Large library of compatible games, Easy to use
  • Small play area, No room scale like HTC Vive
  • Can you use your Oculus Rift without the Touch controllers? Well, of course you can, but I wouldn't recommend it. Setup hassle aside, the $199 Touch controllers bring the Rift one step closer to the Vive's game-changing room-scale technology. The peripher...

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(80%)
 
  Published: 2016-12-05, Author: Kevin , review by: tomshardware.com

  • Lightweight, Many input options, Haptic feedback, Hand gestures, Lots of compatible content
  • No rechargeable batteries, Not as comfortable as expected, Possibly overwhelming for nongamers
  • There's nothing quite like hand presence in VR, and Oculus Touch delivers. If you own an Oculus Rift, Touch is almost a necessity to complete your VR gaming setup. $199.99 - MORE: Best Virtual Reality Headsets MORE: All Virtual Reality Conten...

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  Published: 2016-12-05, Author: Adi , review by: theverge.com

  • Fantastic hardware design, Some winning exclusive games, Very precise, usually reliable tracking
  • Still part of a niche ecosystem, Limited 360-degree motion, Pricey for a controller

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(85%)
 
  Published: 2016-12-05, review by: pcworld.com_techhive.com

  • Mimic the shape of a hand almost perfectly, Quill and Medium are some of the most powerful creative software available for VR, Brings Oculus up to pseudo-parity with the HTC Vive
  • Expensive, Oculus's cameras aren't as versatile as the Vive's, Runs on AA batteries
  • Competition is great. That's the real takeaway here. If the Vive hadn't come along, we might still be stuck with Oculus's original sit-down VR vision for a while longer. As it stands, room-scale is the new normal, and Touch leapfrogs the Vive to so...

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(70%)
 
  Published: 2016-12-05, Author: Kirk , review by: kotaku.com

  • Abstract:  When the Oculus Rift VR headset came out earlier this year, it was promising but incomplete. It had this nice, comfy set of virtual reality goggles… but that was all. This week, Oculus finally catches up.Competitors like the Valve-backed HTC Vive and to...

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  Published: 2017-07-10, Author: Bennett , review by: pcauthority.com.au

  • "Give Oculus some time to iron out the kinks, add a third camera and we think the Rift may end up being the superior of the two products, especially once price is factored into the equation."...

 
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(100%)
 
  Published: 2017-07-10, Author: Bennett , review by: pcpowerplay.com.au

  • Very comfortable, Incredibly cheap, Great battery life
  • Requires AAA batteries, Some tracking issues
  • While it requires a little more polish on the software front, the introduction of the Touch has finally allowed the Rift to stand on equal ground as the Vive...

 
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(90%)
 
  Published: 2017-07-10, review by: pcauthority.com.au

  • Abstract:  When the HTC Vive and Oculus Rift arrived, PCTA was lucky enough to be one of the first magazines in Australia to receive review samples. After a week of testing we came to the conclusion that the Rift was the superior HMD, while the Vive was the superior...

 
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(100%)
 
  Published: 2016-12-06, Author: Hayden , review by: goodgearguide.com.au

  • Competition is great. That's the real takeaway here. If the Vive hadn't come along, we might still be stuck with Oculus's original sit-down VR vision for a while longer. As it stands, room-scale is the new normal, and Touch leapfrogs the Vive to so...

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