Testseek.co.uk have collected 42 expert reviews of the Oculus Touch Controller and the average rating is 85%. Scroll down and see all reviews for Oculus Touch Controller.
December 2016
(85%)
42 Reviews
Average score from experts who have reviewed this product.
Users
-
0 Reviews
Average score from owners of the product.
85010042
The editors liked
The Oculus Touch took a long time to get here
But we can now say with the utmost certainty that is was well worth the wait. Offering better finger tracking than HTC Vive alongside more overall buttons and slim
Form-fitting design
The Touch is the best
Lightweight
Many input options
Haptic feedback
Hand gestures
Lots of compatible content
Touch controls lift VR to new levels of immersion
You feel as though you're using your hands rather than gripping a controller
Standard setup is really quick and simple
Great bundled content
Intuitive design
Familiar button layout
Comfortable to handle
Plenty of games to choose from
More comfortable to hold than Vive controllers
Comes with free games
Works in smaller play space than Vive
The editors didn't like
Everything that's wrong with the Rift has nothing to do with the controller and yet
Because they're inseparably tied together
The Touch inherits the headset's shortcomings. One of those problems is that Oculus doesn't package every controller with the p
No rechargeable batteries
Not as comfortable as expected
Possibly overwhelming for nongamers
Vive still feels more advanced and technically accomplished
Incredibly comfortable, They work well as game controllers, Smooth and accurate motion controls, There's already a rich ecosystem of games
No rechargeable battery, Still doesn't enable true room-scale VR
The Oculus Touch controllers are exactly what Rift owners need: solid motion controls. But, surprisingly, they're also great gamepads in their own right. They're essential if you want a Rift VR headset. In this article: av, facebook, gadgetry, gadg...
Elegant, lightweight design, Large library of compatible games, Easy to use
Small play area, No room scale like HTC Vive
Can you use your Oculus Rift without the Touch controllers? Well, of course you can, but I wouldn't recommend it. Setup hassle aside, the $199 Touch controllers bring the Rift one step closer to the Vive's game-changing room-scale technology. The peripher...
Published: 2016-12-05, Author: Kevin , review by: tomshardware.com
Lightweight, Many input options, Haptic feedback, Hand gestures, Lots of compatible content
No rechargeable batteries, Not as comfortable as expected, Possibly overwhelming for nongamers
There's nothing quite like hand presence in VR, and Oculus Touch delivers. If you own an Oculus Rift, Touch is almost a necessity to complete your VR gaming setup. $199.99 - MORE: Best Virtual Reality Headsets MORE: All Virtual Reality Conten...
Mimic the shape of a hand almost perfectly, Quill and Medium are some of the most powerful creative software available for VR, Brings Oculus up to pseudo-parity with the HTC Vive
Expensive, Oculus's cameras aren't as versatile as the Vive's, Runs on AA batteries
Competition is great. That's the real takeaway here. If the Vive hadn't come along, we might still be stuck with Oculus's original sit-down VR vision for a while longer. As it stands, room-scale is the new normal, and Touch leapfrogs the Vive to so...
Abstract: When the Oculus Rift VR headset came out earlier this year, it was promising but incomplete. It had this nice, comfy set of virtual reality goggles… but that was all. This week, Oculus finally catches up.Competitors like the Valve-backed HTC Vive and to...
"Give Oculus some time to iron out the kinks, add a third camera and we think the Rift may end up being the superior of the two products, especially once price is factored into the equation."...
Very comfortable, Incredibly cheap, Great battery life
Requires AAA batteries, Some tracking issues
While it requires a little more polish on the software front, the introduction of the Touch has finally allowed the Rift to stand on equal ground as the Vive...
Abstract: When the HTC Vive and Oculus Rift arrived, PCTA was lucky enough to be one of the first magazines in Australia to receive review samples. After a week of testing we came to the conclusion that the Rift was the superior HMD, while the Vive was the superior...
Competition is great. That's the real takeaway here. If the Vive hadn't come along, we might still be stuck with Oculus's original sit-down VR vision for a while longer. As it stands, room-scale is the new normal, and Touch leapfrogs the Vive to so...