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Reviews of Castlevania: Order of Ecclesia

Testseek.co.uk have collected 27 expert reviews of the Castlevania: Order of Ecclesia and the average rating is 85%. Scroll down and see all reviews for Castlevania: Order of Ecclesia.
Award: Highest Rated October 2008
October 2008
 
(85%)
27 Reviews
Users
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0 Reviews
85 0 100 27

The editors liked

  • Powering up Shanoa
  • Helping Wygol and its citizens
  • Topnotch visuals and sound

The editors didn't like

  • Coolest stuff is ultrahidden
  • Gets kind of grindy
  • Online modes are forgettable

 

Reviews

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  Published: 2008-10-27, review by: destructoid.com

  • Abstract:  The Castlevania series stands alongside Mega Man, Mario, and Zelda as one of most prolific franchises in gaming. Every game in the series is unique, but like all games that fall under the same name, they do have their similarities. There are three gen...

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(90%)
 
  Published: 2008-10-27, review by: atomicgamer.com

  • Abstract:  Few franchises find me glued to a portable platform like the enduring Dracula-slaying series Castlevania. Its three Game Boy Advance efforts—Circle of the Moon, Harmony of Dissonance and Aria of Sorrow—were some of the portable platform’s best titles....

 
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(90%)
 
  Published: 2008-10-27, Author: Tom , review by: cnet.com

  • Abstract:  As brilliant as Castlevania: Symphony of the Night was when it was released 11 years ago, Konami has done little to keep things fresh with the five subsequent releases. With Order of Ecclesia, they have successfully revamped a formula that was creeping...

 
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(85%)
 
  Published: 2008-10-27, review by: gamespot.com

  • Streamlined level design virtually eliminates backtracking, Hideous creatures that are satisfying to kill, Environments and musical score combine to create a foreboding mood, Varied boss battles, Combat system is versatile and rewarding.
  • The boss fights can be far too punishing, Some enemy and environment art is recycled.
  • Ecclesia steps outside the castle walls and summons one of the greatest Castlevania titles in years. ...

 
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(85%)
 
  Published: 2008-10-26, Author: Zachary , review by: nintendoworldreport.com

  • Abstract:  this be a post-Symphony “Symphony?” In 1998, Koji Igarashi took the reigns of the Castlevania franchise and crafted a wonderful game based on the open-world formula of Super Metroid. By all measures, the result of that effort – Castlevania: Symphony o...

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(90%)
 
  Published: 2008-10-22, Author: Phil , review by: gamespy.com

  • Glyph system allows for lots of customization; solid challenge; lots to explore; gorgeous graphics.
  • Some areas are a bit small and linear; it’s the same basic “Metroidvania”’ formula.
  • Konami has been creating "Metroidvania" titles in the Castlevania series for over ten years now. It all began when the PS1 title, Symphony of the Night deviated from the traditional level-based structure of past entries in the series for a more open wo...

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  Published: 2008-10-21, review by: 1up.com

  • Abstract:  As the fifth portable "Metroidvania" to appear since Konami's watershed Castlevania: Symphony of the Night (PS1) expertly evolved the simple, arcade-rooted franchise into an action-RPG legend, Ecclesia will surprise gamers expecting another me-too retr...

 
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(88%)
 
  Published: 2008-10-21, review by: cheatcc.com

  • Abstract:  It's easy to pinpoint the rift in symmetry when it comes to the design blueprint for the Castlevania series; it's Symphony of the Night. Before that title, there was a straightforward, 2D expectation of Castlevania titles - they were supposed to be abo...

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(86%)
 
  Published: 2008-10-20, review by: gamepro.com

  • It's a fun and complex addition to the Castlevania franchise. But before you buy it, know that...
  • it's ridiculously hard, has confusing puzzles and some design faults. Previous Page Prev Next Page Next 1 2

 
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(80%)
 
  Published: 2008-07-11, review by: ign.com

  • Abstract:  With E3 quickly approaching, everyones looking for the next big game on each respective platform. While weve seen a lot of announcements from third-party developers, Nintendo has -- as always -- stayed pretty dark, and will up until its press confere...

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