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Reviews of Shin Megami Tensei: Strange Journey

Testseek.co.uk have collected 21 expert reviews of the Shin Megami Tensei: Strange Journey and the average rating is 80%. Scroll down and see all reviews for Shin Megami Tensei: Strange Journey.
Award: Good Buy April 2010
April 2010
 
(80%)
21 Reviews
Users
-
0 Reviews
80 0 100 21

The editors liked

  • Choice to battle or talk to most foes
  • Ominous chanting soundtrack
  • Spartan but effective graphics

The editors didn't like

  • 2D sprites and 3D dungeons can be a bit plain
  • Might prove too slow for some
  • Horrifically doomladen tone

 

Reviews

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  Published: 2010-04-01, review by: ign.com

  • Getting all there is to get out of Atlus' Shin Megami Tensei: Strange Journey requires patience and a willingness to experiment and explore. Provided that describes you, there's plenty to enjoy in this lengthy dungeon crawler. Though the game's turn-ba...

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(85%)
 
  Published: 2010-03-29, review by: gamersdailynews.com

  • Abstract:  The Shin Megami Tensei series sometimes mixes its collectible-monster RPG combat with other genres, and Strange Journey continues that trend by throwing in old-style dungeon crawling similar to that of Wizardry. The Dark Spire (another Atlus title on t...

 
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(80%)
 
  Published: 2010-03-23, review by: gamepro.com

  • Intriguing and mature story elements; lots of areas to explore and hidden secrets to find
  • Demon fusion takes trial and error; thematic elements may offend some gamers

 
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(70%)
 
  Published: 2010-03-23, review by: 1up.com

  • Abstract:  It says a lot about Shin Megami Tensei: Strange Journey that perhaps my biggest criticism stems from its horrifically unclear, ambiguous title. See, I'm a big believer in descriptive handles when it comes to my games and movies. Take Hot Tub Time Machi...

 
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(88%)
 
  Published: 2010-03-19, review by: gamertell.com

  • Lots of areas to explore, forma discoveries encourage dungeon crawling, lots of demons to collect and fuse, alignment is constantly checked and influences play, amazing story, can trade demons with friends via passwords, somewhat interesting characters, f...
  • Not too many side quests early on and it’s very easy to underestimate enemies and find your party wiped out.

 
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(98%)
 
  Published: 2010-03-31, review by: goodgearguide.com.au

  • Intriguing and mature story elements, lots of areas to explore and hidden secrets to find
  • Demon fusion takes trial and error, thematic elements may offend some gamers
  • While it's engaging dungeons and mature themes are sure to please fans of the Shin Megami Tensei franchise, Strange Journey suffers from a hit-or-miss Demon Fusion system and a somewhat tired premise...

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(70%)
 
  Published: 2018-05-15, Author: Rishi , review by: gadgets.ndtv.com

  • Save anywhere, Great combat, Dark storyline
  • First-person exploration is clunky,

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(80%)
 
  Published: 2018-05-31, Author: Haseo , review by: actugaming.net

  • Scénario et univers inspirés du cinéma de science-fiction, Des thèmes parfois d'actualité (écologie, consomation. ), Choisir son camp grâce aux différents choix, Fusionner des démons, une pratique toujours aussi addictive, Une durée de vie énorme avec si
  • Trop classique en tant que Dungeon Crawler, Graphiquement un peu vieillot, Textes en anglais
  • Une bonne pioche pour la 3DS qui n'a pas beaucoup de sorties majeures ces temps-ci. L'opus DS n'étant pas sorti chez nous à l'époque, j'ai découvert l'un des meilleurs scénarios de la série selon moi, même si le côté Dungeon Crawler est un peu redondant...

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(70%)
 
  Published: 2018-05-15, Author: Anthony , review by: geeksandcom.com

  • Shin Megami Tensei: Strange Journey Redux est un très bon dungeon-crawler qui a complètement été transformé avec cette réédition. Même s'il n'est pas mon préféré de la série, il offre une tonne de contenue et plaira grandement aux amateurs du genre. Bref...

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(80%)
 
  Published: 2018-05-18, review by: tomshw.it

  • Le introduzioni valorizzano un'ottima base di partenza, Longevo e sostanzioso, Laborioso eppure accessibile,
  • Ci mette parecchio a prendere il volo, Girare per ore nelle stesse location può diventare tedioso,

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(80%)
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