Abstract: Gamers worldwide have been begging for a remake of GoldenEye ever since this generation of consoles kicked off in 2005 with the release of the Xbox 360. Well, after five years of waiting, Activision was able to find a way to bring it exclusively to th...
Abstract: I distinctly remember the first time I saw GoldenEye 007 being played on an N64. It was in my sophomore year in college and while I had owned consoles when I was younger, I had not purchased the N64 for a number of reasons. It was expensive; I was in...
Abstract: For years, fans have been clamoring for a high-definition re-release of the Nintendo 64 classic, Goldeneye. With Rare working exclusively with Microsoft, the chances of that ever coming true were extremely thin. Though there had been rumblings and rumo...
Great voice acting, online multiplayer, updated storyline, different control schemes,
Motion controls are a little unresponsive.
Activision and Eurocom have delved into the retro vault and have chosen to resurrect the Nintendo 64 classic, Goldeneye 64. Goldeneye Wii is more then just an upgraded version of the original - it is a reimagination of the entire story to make the ac...
It was an impossible task to match the original and surprisingly, by changing almost everything, Eurocom came close to doing it. What they have managed to do is create the second best Bond game to-date, and given Wii owners a great shooter. ...
Abstract: Let’s get this out of the way first: no game will ever be GoldenEye 007 for the Nintendo 64. The unique combination of advancements in technology, controls, gaming and culture are not going to collide like that ever again. It was a revolution in gami...
Abstract: The original Goldeneye came to the Nintendo 64 via Rare, and it made us fall in love with multiplayer first-person shooters on consoles. I know more than a few people who lost years in high school or college to this particularly addictive game; it ca...
Great online multiplayer suite for Wii gamers; solid and wellcrafted campaign; plays well with Classic Controller Pro or Wii Remote/Nunchuk duo.
Hardware limitations lead to some visual concerns and lack of immersion; campaign subobjectives can cause headaches; online team modes would've been better with higher player cap.