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Reviews of Battlefield: Bad Company

Testseek.co.uk have collected 44 expert reviews of the Battlefield: Bad Company and the average rating is 82%. Scroll down and see all reviews for Battlefield: Bad Company.
Award: Good Buy June 2008
June 2008
 
(82%)
44 Reviews
Users
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0 Reviews
82 0 100 44

The editors liked

  • Destructable environments offer tactical play
  • All levels show impressive length and range of objectives
  • So much destruction on offer
  • Great fun in multiplayer
  • When it works
  • Fantastic audio experience
  • Immersive ambient effects
  • Kickass tank destruction
  • Variety of level and mission designs

The editors didn't like

  • Too easy on all difficulties
  • Team seems utterly hopeless
  • Long walks between missions
  • Some stupid enemies
  • Single-player not as fun as Call of Duty 4
  • Some online multiplayer troubles
  • Weak story and characters
  • Short singleplayer campaign
  • Lacking in multiplayer modes

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Reviews

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  Published: 2008-07-12, review by: destructoid.com

  • Abstract:  It feels like it’s been awhile since a first-person shooter hasn’t taken itself too seriously. Constantly crawling in the dirt inside of enemy territory or navigating the gloom and doom of some alien construct can really start to feel heavy on the ner...

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(60%)
 
  Published: 2008-07-09, review by: Play.tm

  • Abstract:  Much like the Chelsea team roster, the first-person shooter genre has become well known for being over populated and prone to under performance. However, just like the Russian-owned London football club, there is the odd genuine star turn mixed in amon...

 
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  Published: 2008-07-08, review by: gameplaymonthly.com

  • Abstract:  EABad Company is one of those games you could take a good five minutes looking at someone else play and actually be satisfied and happy that you did. The way the game presents everything to you during the course of both the single player and multiplaye...

 
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  Published: 2008-07-08, review by: gamechronicles.com

  • Battlefield: Bad Company not only redefines the way we will look at games from now on, it also changes the way in which we will play them. After a tour of duty in B-Company you might be ruined for all your previous war games, and if future games don&rsquo...

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  Award


(96%)
 
  Published: 2008-06-30, review by: gamervision.com

  • Abstract:  Name: Battlefield: Bad Company Genre: First-Person-ShooterPlatforms: Xbox 360, PlayStation 3 (Reviewed on Xbox 360)Battlefield: Bad Company is the first entry in the Battlefield series made specifically for consoles. Unlike Battlefield: Modern Combat w...

 
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(80%)
 
  Published: 2008-06-25, review by: atomicgamer.com

  • Abstract:  Most of these objectives involve taking out between five to ten soldiers with a mix of weapons and possibly some tougher gun emplacements or vehicles to back them up, and you may have to destroy some kind of equipment as well. This rather un-original ...

 
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(88%)
 
  Published: 2008-06-24, review by: gamespot.com

  • Blowing stuff up has rarely been this fun, Great collection of gadgets and vehicles, Massive 24player maps, Finally a fleshedout singleplayer game, Excellent balance in player classes, vehicle strength, and map layouts.
  • Some enemies in campaign never graduated basic training, Conquest mode not available at launch, Graphics and textures appear grainy.
  • With its great multiplayer action and fleshed-out single-player campaign, Bad Company really isnt bad at all. ...

 
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(85%)
 
  Published: 2008-06-24, Author: Jon , review by: cnet.com

  • Abstract:  In Battlefield: Bad Company, no one is safe. Not a sniper hiding inside a tower. Not a soldier driving a massive tank. And definitely not you, as you bob and weave across a fiery sandbox of destruction. If you thought the action of the Battlefield fran...

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(85%)
 
  Published: 2008-06-23, review by: gamezone.com

  • Abstract:  Battlefield: Bad Company is a great FPS and a nice change of pace for the Battlefield franchise.

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(80%)
 
  Published: 2008-06-23, review by: 1up.com

  • Abstract:  Gears of War's cover and concealment and BioShock's Plasmid abilities are concepts around which developers designed whole games. Concepts, not gimmicks, because gimmick connotes cheapness, because gimmick implies a ruse or last resort, as in the game i...

 
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(81%)
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