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Reviews of Brink

Testseek.co.uk have collected 41 expert reviews of the Brink and the average rating is 67%. Scroll down and see all reviews for Brink.
 
(67%)
41 Reviews
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67 0 100 41

The editors liked

  • Customisation options
  • Parkour mechanic is interesting
  • Intense objectivebased combat
  • Badass free running
  • Feeling like your team really needs you

The editors didn't like

  • Graphically inconsistent
  • Some of the exciting features - parkour - are under used
  • Enjoyment really depends on good teamwork online
  • The eight maps quickly become repetitive
  • No deathmatch
  • Not even just for fun
  • No ladies?

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Reviews

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  Published: 2011-05-25, review by: gamingshogun.com

  • If I can use one word to describe BRINK it would be “disappointing”.  My expectations were set so high by the initial showings and marketing of BRINK that I came away feeling like I was playing something that I had played before.  If you enjoy team based...

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  Published: 2011-05-24, review by: about.com

  • Solid gameplay; well thought out classbased system; character customization
  • Playing with A.I. is boring; character designs hit or miss; lag online; perhaps a bit too complex; lacking content, Features, First things first, Brink is an online multiplayerfocused game. There is a campaign mode, but it is just normal multiplayer games book ended by story cutscenes. You can play the campaign as well as any other modes with both human players and/or A.I. bots. Playing wit
  • All in all, Brink is a pretty solid game all around. It doesn't really do anything spectacular, but it combines enough good ideas - movement system, well thought out class system, skill point system, etc. - that it is definitely a fun game overall. Pla...

 
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(70%)
 
  Published: 2011-05-19, review by: newgamenetwork.com

  • Abstract:  Coming to us from Splash Damage, the developers of the much-beloved Wolfenstein: Enemy Territory, Brink is a class-based FPS that blends the archetypal shooter class types with heavily objective-based multiplayer gameplay and unique first-person traver...

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(79%)
 
  Published: 2011-05-12, review by: diehardgamefan.com

  • Look, I’m not going into the rehashed recap of the review here this time around folks, if you want to know the specifics of why the game got the score it did, read through the review. Instead, I want to talk about how much of a disappointment this was...

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(67%)
 
  Published: 2011-05-10, Author: Mike , review by: gamespy.com

  • Terrific controls; intuitive interface; fun classes and abilities; rewarding missions.
  • Lack of a true single-player campaign; various bugs.

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(80%)
 
  Published: 2011-05-10, review by: cheatcc.com

  • Abstract:  The first time I played Halo, it really irritated me that melee attacks were so powerful. It's actually better to smack an opponent with a pistol than to shoot him in the face with it. How stupid is that? But eventually, I got it: Halo's unusual elemen...

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(86%)
 
  Published: 2011-05-10, review by: strategyinformer.com

  • Abstract:  Brink begins with a 40 minute long tutorial video, which you're coaxed into watching with the promise of 1000 experience points, yet rather quickly realise is utter shambles and really needs a 'Show, Don't Tell' sticker slapped on it. Actually, we're m...

 
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(60%)
 
  Published: 2011-05-10, review by: gamespot.com

  • Diverse array of class abilities, Movement mechanics mix things up, Stylish character customization, Multiplayer matches can be intense and exciting.
  • Online games regularly suffer lag, AI allies and enemies are erratic and unrealistic, Visual shortcomings make enemies blurry, Movement inconsistency is frustrating, Only eight core maps.
  • On the lively and intriguing battlefields of Brink, technical deficiencies and design issues can be as deadly as enemy soldiers. ...

 
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(60%)
 
  Published: 2011-05-10, review by: videogamer.com

  • Versus mode is the highlight, Excellent range of tactics and options, Shoddy AI, No lobby system...

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(80%)
 
  Published: 2011-05-10, review by: armchairempire.com

  • Abstract:  Playing Brink with bots brought me to the brink of snapping a controller. Rather than providing back-up or cover to complete the main objective, the bots will often chime in that they're headed off to secure a secondary objective. There see...

 
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(80%)
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