Abstract: Fans of the Dreamcast rejoice as Q Entertainment deliver the sequel to the 2001 cult hit Rez. Child of Eden guides the player through a dazzling new set of levels brilliantly scored by Tetsuya Mizuguchi's Genki Rockets. A spiritual successor in its purest...
A visual and sonic delight; Kinect controls are excellent and immersive,
With only five levels, less avid players may find the experience brief.
An abstract and trippy rhythm-shooter which is beautifully presented, Child of Eden is an aesthetic and musical joy, albeit a rather short-lived one. The Kinect control works perfectly too, and adds another dimension to the blasting experience as you s...
Abstract: Kinect in our house is largely used by my wife for keeping fit, with the likes of Dance Central and Michael Jackson: The Experience providing a more entertaining alternative to the intense toning and weight loss programmes provided by titles such as EA...
Child of Eden gets the nod for taking a risk in what is increasingly becoming an industry which deals purely in sure things - witness the recent E3's emphasis on rehashes of existing franchises. By playing to Kinect's strengths, Q Entertainment has develo...
Abstract: Originally designed by Tetsuya Mizuguchi, the creator of Rez, Child of Eden has a similar concept to that 2001 game updated for a 2011 audience who of course have access to Kinect. Since launch we have been delving into Eden in both standard and Kinect...
The follow-up to Rez is perhaps over-familiar, but offers amazing visual patterns and landscapes with a euphoric soundtrack, while the Kinect control works better than expected. ...
Abstract: Welcome to Tetsuya Mizuguchi's Child of Eden. On the box it's called a multi-sensory experience. But that wooden, chosen-by-committee phrase doesn't come close to capturing the throbbing, pulsating, hallucinogenic spirit that lies within.Child of Eden bui...