Abstract: There are relatively few commands to memorise when playing Halo Wars, as the interface has clearly been built with accessibility in mind. Selecting all units is mapped to the left bumper while commanding all of your local units is on the right. The A b...
Abstract: Editor's note: The original Halo Wars review was written before I had completed the campaign. This is common in our industry, where reviewers have to make a judgment call as to whether or not they have played enough for review. A number of our reader...
Abstract: At last, the release has come for Halo Wars, Ensemble’s translation of the Halo universe into a real-time strategy game. Between the richness of the Halo canon and the ambitious plan to carry a primarily PC genre of game onto the Xbox 360, there was ...
Abstract: Finishing Halo Wars must have been bittersweet for Ensemble Studios. On one hand, they’ve created a fine addition to the Halo franchise, but on the other hand, it was their final project and they had the pressure of turning a shooter into an RTS for a...
Beautiful cutscenes, fun overall gameplay, and great addition to the Halo storyline,
A few tedious missions slow the games groove up in places.
Halo Wars represents Ensemble Studios final work of real-time strategic glory and what a high note to go out on it is. With addictive combat, user-friendly controls, and great storyline the only thing more that this Halo-enthusiast could have asked ...
Abstract: Despite what some people have been trying to pound into our heads, real-time-strategy games can and do work just fine on consoles. We have three great Command & Conquer games on the Xbox 360 as proof. So the question isn’t whether or not Halo Wars is t...
Abstract: After spawning three best-selling first-person shooters, Bungie's futuristic universe is branching out into uncharted territory with the RTS title, Halo Wars. The good news is that Halo Wars masterfully transports the series' best elements to an entire...
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Published: 2009-02-20, Author: Allen , review by: gamespy.com
Most unit "special powers" are underwhelming; single-unit selection still a bit iffy; small unit variety.
Nostalgias a funny thing. Its difficult to remember now that in the pre-Halo era, the idea of a first-person shooter on a console was a contradiction in terms. Halo itself, while very good, wasnt an especially deep or complex shooter even by the sta...