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Reviews of Ninja Blade

Testseek.co.uk have collected 53 expert reviews of the Ninja Blade and the average rating is 68%. Scroll down and see all reviews for Ninja Blade.
 
(68%)
53 Reviews
Users
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0 Reviews
68 0 100 53

The editors liked

  • Gigantic bosses
  • Easy slash'emup mechanics
  • Nice weaponry upgrade system
  • Enjoyable QTEs
  • Fast paced action
  • Over the top Action
  • Great Scale
  • Nice Visuals

The editors didn't like

  • Woolly combat
  • Overuse of quicktime events
  • Nothing to do other than fight
  • Poor visuals
  • Platforming sections dull
  • Not Good Enough Visuals
  • Small in comparison to The Grand Scale
  • Not Very Atmospheric

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Reviews

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  Published: 2009-04-06, review by: ign.com

  • Abstract:  They say imitation is the most sincere form of flattery. If that is true, Ninja Gaiden and God of War should be flattered as Ninja Blade borrows heavily from these two. While a game that mixes elements of two giants of the gaming world might sound good...

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(65%)
 
  Published: 2009-04-06, review by: gamezone.com

  • Abstract:  Ninja Blade has a lot going for it from the get go, with a different approach to the ninja game formula and some huge, off-the-wall enemies. Unfortunately, the clunky combat mechanics, camera issues, and overabundance of Quick-Time Events make this a d...

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(60%)
 
  Published: 2009-04-06, review by: 1up.com

  • Abstract:  The comparisons were inevitable. Releasing a ninja-based game after Ninja Gaiden 2 (and, to a much lesser extent, after Tenchu Z) on Xbox 360 is akin to releasing a first-person shooter in which the main character, "Master Chef," drives around in his "...

 
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(56%)
 
  Published: 2009-04-03, review by: strategyinformer.com

  • Abstract:  It’s a shame about the title, as the game itself is actually quite good. ‘Ninja Blade’ is one of those generic titles that you would expect from a game that’s not pegged to be a heavy hitter; however the game itself is a diamond in the rough. You can p...

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(70%)
 
  Published: 2009-03-25, review by: videogamer.com

  • A real rollercoaster, Immensely fun, Some drab locations, QTEs will put off some players...

 
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(80%)
 
  Published: 2009-11-13, review by: cnet.com.au

  • Riotous cinematic sequences , Fun, flashy-looking swordplay , Swift pacing moves things along at a nice clip , Great set-piece battles
  • Overly reliant on quick-time events , The combat isn't very deep or original , Some technical inconsistencies
  • This derivative action game is a bunch of silly, stylish fun....

 
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(75%)
 
  Published: 2009-04-24, review by: goodgearguide.com.au

  • Great action, stylish cinematics, exquisite sound effects, Todome powers
  • Parasitic infestation storyline obviously "inspired" by Resident Evil
  • Ninja Blade is a game full of awesome moments. It’s not incredibly deep and it won’t redefine the genre but it’s a kick-ass title that will please action junkies looking for an adrenaline kick. It does a great job of making you feel like...

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(100%)
 
  Published: 2009-08-11, review by: stuff.co.nz

  • Abstract:  If imitation is the ultimate flattery, Ninja Blade has a heck of a lot to thank Ninja Gaiden for. You play a super ninja called Ken Ogawa, a member of a secret operations unit dropped into 2015 Tokyo to save the city from parasitic worms that are infe...

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(40%)
 
  Published: 2009-04-13, review by: firstpost.com

  • Enjoyable over-the-top QTEs, Reasonable deep combat system, Is not ball busting tough
  • Looks mediocre, Is full of bland and repetitive environments, Lame dialogues and plot, No replay value, People may get turned off by the excessive QTEs
  • The game also boasts of certain platforming elements borrowed from games like Ninja Gaiden and Prince of Persia. Ken can wall run, wall jump, swing like an acrobat and more but none of it feels as smooth and natural as it did in the above mentioned gam...

 
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(70%)
 
  Published: 2009-03-28, review by: techtree.com

  • Deep combat system, slick presentation, unlockables and character editor add to the replay value
  • Too many QTE, bland plot, platforming elements underdeveloped
  • Heavy cost of development and intense competition in the gaming world has given developers very little time to innovate. This has led to a lot of inspired content cropping up of late. Developers tend to create new IPs around the most successful formula...

 
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(60%)
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