Abstract: They say imitation is the most sincere form of flattery. If that is true, Ninja Gaiden and God of War should be flattered as Ninja Blade borrows heavily from these two. While a game that mixes elements of two giants of the gaming world might sound good...
Abstract: Ninja Blade has a lot going for it from the get go, with a different approach to the ninja game formula and some huge, off-the-wall enemies. Unfortunately, the clunky combat mechanics, camera issues, and overabundance of Quick-Time Events make this a d...
Abstract: The comparisons were inevitable. Releasing a ninja-based game after Ninja Gaiden 2 (and, to a much lesser extent, after Tenchu Z) on Xbox 360 is akin to releasing a first-person shooter in which the main character, "Master Chef," drives around in his "...
Abstract: It’s a shame about the title, as the game itself is actually quite good. ‘Ninja Blade’ is one of those generic titles that you would expect from a game that’s not pegged to be a heavy hitter; however the game itself is a diamond in the rough. You can p...
Great action, stylish cinematics, exquisite sound effects, Todome powers
Parasitic infestation storyline obviously "inspired" by Resident Evil
Ninja Blade is a game full of awesome moments. It’s not incredibly deep and it won’t redefine the genre but it’s a kick-ass title that will please action junkies looking for an adrenaline kick. It does a great job of making you feel like...
Abstract: If imitation is the ultimate flattery, Ninja Blade has a heck of a lot to thank Ninja Gaiden for. You play a super ninja called Ken Ogawa, a member of a secret operations unit dropped into 2015 Tokyo to save the city from parasitic worms that are infe...
Enjoyable over-the-top QTEs, Reasonable deep combat system, Is not ball busting tough
Looks mediocre, Is full of bland and repetitive environments, Lame dialogues and plot, No replay value, People may get turned off by the excessive QTEs
The game also boasts of certain platforming elements borrowed from games like Ninja Gaiden and Prince of Persia. Ken can wall run, wall jump, swing like an acrobat and more but none of it feels as smooth and natural as it did in the above mentioned gam...
Deep combat system, slick presentation, unlockables and character editor add to the replay value
Too many QTE, bland plot, platforming elements underdeveloped
Heavy cost of development and intense competition in the gaming world has given developers very little time to innovate. This has led to a lot of inspired content cropping up of late. Developers tend to create new IPs around the most successful formula...