Interesting multiple objective missions; enjoyable emphasis on thoughtful teamplay,
Not a massive amount of content here; those who aren't fond of teamwork will probably hate it.
Brink is a refreshing blast of team-play with a nifty interface, along with well thought out missions and character classes. The number of scenarios is somewhat limited, but there are extra challenges to keep you going, granting access to new weapons a...
Abstract: Brink has a futuristic setting where Earth has flooded and a large chunk of civilisation has moved to a large floating city called The Ark. Designed initially as a sustainable living environment which was populated by great minds of the day as well as ...
Brink is a few steps away from greatness, but with the right amount of community support it might just get there. Just remember to play it with friends. ...
You can spend hours and hours customising your character and weapons in Brink.
Vague controls, iffy shooting mechanics.
While Brink offers an ambitious and interesting gameplay concept a number of annoying flaws get in the way and ultimately make this game less fun than it could have been. ...
To summarize, Brink can best be classified as a learning experience. This may sound strange, but I hope to see a Brink 2 – in other words, what this game could have and should have been. The idea of a team-based parkour-shooter with classes, levels and...
Abstract: The first time I saw the teaser video for Brink I was like, “Holy crap! This is awesome. FPS and parkour action in the same game!” I couldn’t wait. The second time I saw Brink was at the 2010 E3 demo where I got to play a very early build of the game. ...
Abstract: Software developers Splash Damage are no strangers to hit games. As the creative team behind Quake 3 and Quake Wars, many people were excited when it was announced they would team with Zenimax to create a unique new shooter called Brink. In the month...
It's safe to say that Brink isn't an overly demanding game for the most part, though considering it's based on the aging idTech 4 engine, we were surprised by how taxing it could be when using a single GPU at higher resolutions, especially 2560x1600. ...