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Reviews of Command & Conquer 4: Tiberian Twilight

Testseek.co.uk have collected 65 expert reviews of the Command & Conquer 4: Tiberian Twilight and the average rating is 68%. Scroll down and see all reviews for Command & Conquer 4: Tiberian Twilight.
 
(68%)
65 Reviews
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0 Reviews
68 0 100 65

The editors liked

  • Mobile bases
  • Class system adds more strategy and variety
  • Experiencedriven unit unlocks

The editors didn't like

  • Underwhelming singleplayer campaign
  • Less economy focus may deter some players
  • Forced to log in to EA's servers to play

 

Reviews

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  Published: 2010-04-06, review by: strategyinformer.com

  • If evolution has taught us anything, it's that the key for survival lies in an entity's ability to adapt. This is a fundamental principle that surrounds all things, and videogames are no different. For a series as long lasting as Command & Conquer, ada...

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(70%)
 
  Published: 2010-04-03, review by: gamervision.com

  • Abstract:  The Command & Conquer name carries with it a hefty burden. Since the first game in the series, C&C has been the mother of all real-time strategies. It's the Wolfenstien 3D of the genre, the originator, the definition. Because of this, developers have, ...

 
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(45%)
 
  Published: 2010-03-30, review by: gamersdailynews.com

  • Abstract:  I have been playing Command & Conquer since the very beginning. I remember the first days of C&C in 1995 and have played each of the eight titles. Now we have Tiberian Twilight, the finale of a 15-year story arc featuring Kane and the Tiberium which is...

 
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(90%)
 
  Published: 2010-03-25, review by: neoseeker.com

  • Abstract:  Tiberium has been the cause of near-endless wars, pitting two powerful forces against each other time and time again. The struggle for power and dominance has always resulted in open and violent conflicts. With Command & Conquer 4: Tiberian Twilight, ...

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  Published: 2010-03-25, review by: hookedgamers.com

  • Fast paced multiplayer battles with up to 10 players on a single map.
  • Did they really slap the name Command & Conquer onto this game?

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(60%)
 
  Published: 2010-03-24, review by: firingsquad.com

  • I’m growing tired of people drastically altering the core gameplay mechanics of a franchise because they want to try something different, yet are too afraid to introduce new IP. Calling something a sequel causes players to expect certain things based o...

 
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(48%)
 
  Published: 2010-03-23, review by: arstechnica.com

  • Abstract:  With Command & Conquer 4: Tiberian Twilight, Electronic Arts has finally concluded the long-running "tiberian saga" plotline for the venerable real-time strategy series. Unfortunately, it's not exactly the best way to go out. C&C4 introduces a number...

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  Published: 2010-03-22, review by: totalvideogames.com

  • Tiberium Wars was actually a fairly decent attempt at resurrecting Westwood's series, so you have to ask why has it gone so wrong? Tiberian Twilight is little more than a mish-mash of ideas from other RTS games, and looses C&C's identity in the pr...

 
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(70%)
 
  Published: 2010-03-22, review by: gamezone.com

  • Abstract:  Command & Conquer has long been a staple of the RTS genre. From the groundbreaking original to the highly successful Red Alert spin-off franchise, the series has long been one of the most recognizable names in the strategy genre. Unfortunately, you can...

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(75%)
 
  Published: 2010-03-18, review by: ign.com

  • It's great to see developers and publishers taking risks with franchises in danger of growing too stale, and Command & Conquer's traditional mechanics were some of the most well known in the genre. To really move forward, something had to be switc...

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(74%)
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