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Reviews of Command & Conquer 4: Tiberian Twilight

Testseek.co.uk have collected 65 expert reviews of the Command & Conquer 4: Tiberian Twilight and the average rating is 68%. Scroll down and see all reviews for Command & Conquer 4: Tiberian Twilight.
 
(68%)
65 Reviews
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68 0 100 65

The editors liked

  • Mobile bases
  • Class system adds more strategy and variety
  • Experiencedriven unit unlocks

The editors didn't like

  • Underwhelming singleplayer campaign
  • Less economy focus may deter some players
  • Forced to log in to EA's servers to play

 

Reviews

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  Published: 2010-03-18, review by: 1up.com

  • Abstract:  Electronic Arts has given over the Command & Conquer franchise to an always-online, MMO scheme of leveling up to unlock content, which can work in a shooter, a role-playing game, or Scientology. But it's a fundamental misreading of the appeal of real-t...

 
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(50%)
 
  Published: 2010-03-16, Author: Eric , review by: gamespy.com

  • Interesting finish to the C&C storyline; admirably takes risks with the game design.
  • Admirable risks turn out badly; design elements don't work well together; endless grind to unlock units; multiplayer's a carousel of sadness; don't die, Joe Kucan!

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(50%)
 
  Published: 2010-03-16, review by: armchairempire.com

  • Abstract:  Taking an established franchise like Command & Conquer and re-inventing it or taking chances with something new is commendable. It's the only way irrelevancy can be avoided. But with Command & Conquer 4: Tiberian Twilight the series has bee...

 
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(30%)
 
  Published: 2010-03-16, review by: gamepro.com

  • Mobile bases concept works well, online matchmaking is consistently stable, persistent progression is properly addicting, story mostly delivers for longtime fans
  • Need for constant Internet connection draws concern; the "leveling" mechanic can lead to some unbalanced multiplayer matches,

 
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(80%)
 
  Published: 2010-03-16, review by: gamespot.com

  • Persistent unlocks provide a nice sense of ongoing reward, Enjoyable online and skirmish play, Excellent soundtrack and darkly lit cutscenes make for great atmosphere
  • Short, limp campaign that concludes with a thud, You always have to be connected to the Internet, even in offline modes, Limited scope, limited excitement
  • Tiberian Twilight's online play and persistent unlocks make for short-term fun, but the mediocre campaign doesn't give Kane the send-off he deserved. ...

 
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(70%)
 
  Published: 2010-03-16, review by: videogamer.com

  • Multiplayer is fast, frenetic fun, More accessible gameplay, New serious cutscenes don't work, Boring campaign...

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(70%)
 
  Published: 2010-03-16, Author: Kevin , review by: cnet.com

  • Abstract:  There's a good chance that Command & Conquer 4: Tiberian Twilight is not what you were expecting. This real-time tactical game shares some attributes with the Tiberium-fueled strategy games that came before it--flashy graphical effects, GDI and Nod for...

 
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(70%)
 
  Published: 2010-03-16, review by: Play.tm

  • Abstract:  Command & Conquer 4 still knows how to pile on the schlock. We're now up to 2077, thirty years after the third game, so all your units are either vehicles or people in chunky robot suits because it's the future - though the Mammoth Tank is still going ...

 
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(75%)
 
  Published: 2010-05-14, review by: atomicmpc.com.au

  • A game that had everything to lose; and gambled it all away....

 
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(50%)
 
  Published: 2010-04-01, review by: goodgearguide.com.au

  • Mobile bases concept works well, online matchmaking is consistently stable, persistent progression is properly addicting, story mostly delivers for long-time fans
  • Need for constant Internet connection draws concern, the "levelling" mechanic can lead to some unbalanced multiplayer matches
  • One of the forefathers of the real-time strategy genre makes a return with the latest instalment in EA's long-running Command & Conquer franchise. While its overzealous DRM is sure to draw plenty of criticism, Tiberian Twilight offers up plenty of worthwh...

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(80%)
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