Guns feel good to shoot, sword feels good to slash, etc, Killer tracklist of music from a variety of genres, Neat environments that dance to the music
Easy to lose the beat if a song ends in silence before looping or changes tempo, Levels start to feel samey after awhile, Overly long loading times between stages
The rhythmic action and stylish combat is easy to pick up and initially engrossing, Certain stages turn into intense and satisfying bullet hell encounters
No meaningful gameplay progression makes the action stale very quickly, Procedural worlds built from a limited palette become quickly recognizable, Some songs drown out their discernable, making staying in tune frustrating, Loot and story that aren't enga
Good visuals/cutscenes, Interesting ideas, Rhythm mechanics are solid
Looter shooter element poorly done, Grows tedious after 40 or so levels, Nothing to add to the genre, Skippable Story
Soundfall has an interesting premise, but it falls short of realizing its potential. Nothing in the game is overtly bad, but this isn't a game I'll come back to or probably even think about all that much. Soundfall is a let-down, missing just enough beats...
Abstract: Jag skulle beskriva Soundfall som en tvåspaksskjutare mer än ett rytmspel även om musiken och takten spelar en viktig roll. I spelets intro dras baristan Melody in i den musikaliska världen Symphonia som hotas av Discords trupper och det blir ditt uppdrag...