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Reviews of Kingdoms of Amalur: Reckoning

Testseek.co.uk have collected 33 expert reviews of the Kingdoms of Amalur: Reckoning and the average rating is 82%. Scroll down and see all reviews for Kingdoms of Amalur: Reckoning.
Award: Good Buy February 2012
February 2012
 
(82%)
33 Reviews
Users
(90%)
20 Reviews
82 0 100 33

The editors liked

  • Fluid combat
  • Skill and leveling systems
  • Interesting
  • Unique world
  • Excellent all-action combat
  • Rich and flexible character development
  • Masses of quests and content to get your teeth into

The editors didn't like

  • Graphics look dated
  • Grindy MMO quests
  • Exploration isn't great
  • Settings and storyline a little uninspired
  • Doesn't have Skyrim's atmosphere or attention to detail

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Reviews

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  Published: 2012-02-15, Author: Stuart , review by: trustedreviews.com

  • Excellent all-action combat, Rich and flexible character development, Masses of quests and content to get your teeth into
  • Settings and storyline a little uninspired, Doesn't have Skyrim's atmosphere or attention to detail
  • Kingdoms of Amalur doesn't have what it takes to be the next Skyrim, but it's a warmly welcoming and lovable adventure with excellent combat, superb character development and the focus on what most players like best about fantasy RPGs. It's not the kind o...

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(80%)
 
  Published: 2012-02-09, Author: Andrew , review by: theregister.co.uk

  • For all its high fantasy, Kingdoms of Amalur: Reckoning feels as much a product of market research and the boardroom, as it does anyone's imagination. You can't blame Big Hat Studios for sticking within a rigid formula for its first game, of course, e...

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  Published: 2012-02-07, review by: gamesradar.com

  • Fluid combat, Skill and leveling systems, Interesting, unique world
  • Graphics look dated, Grindy MMO quests, Exploration isn't great

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(80%)
 
  Published: 2012-02-06, review by: nowgamer.com

  • One of the best-designed but least original games we’ve ever played. If only the quests were more varied, this could have been a classic.More Articles >>> ...

 
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(82%)
 
  Published: 2012-03-26, review by: destructoid.com

  • Abstract:  One might wonder if a game like Kingdoms of Amalur: Reckoning really needs a downloadable content expansion along the lines of "The Legend of Dead Kel," given the enormous amount of quests and content already available in the core game. Quest and are...

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(85%)
 
  Published: 2012-02-27, review by: newgamenetwork.com

  • Abstract:  Kingdoms of Amalur: Reckoning has an absolutely insane pedigree. Included are Ken Rolston, lead designer behind Morrowind and Oblivion; Todd McFarlane, artist of Spawn and numerous other works; and R.A. Salvatore, writer of a number of Forgotten Realms...

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(72%)
 
  Published: 2012-02-17, review by: strategyinformer.com

  • Abstract:  Let’s address this right now: Kingdoms of Amalur: Reckoning is a great game, but has a terrible title that will lose it sales. Pretty much everyone I’ve spoken to about the game have dismissed it just because of that ruddy name. Never put a silly fanta...

 
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(80%)
 
  Published: 2012-02-07, review by: arstechnica.com

  • Responsive, intuitive controls, Satisfying combat that rarely feels rote, Incredibly deep and flexible character customization options
  • Forgettable story and characters, Obsessive focus on backstory rather than character development, Straightforward plot offers little opportunity for meaningful decisions
  • Oh look, its some guy who's going to prattle on about fate for a while. *snore*Image courtesy of EA

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  Published: 2012-02-07, review by: cnet.com

  • Abstract:  Even the greatest role-playing games aren't necessarily known for their great combat. They're frequently praised for their ambitious worlds, their involving stories, and the element of choice. But when you talk about your favorite RPGs, it's not often ...

 
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(70%)
 
  Published: 2012-02-07, review by: cheatcc.com

  • Abstract:  The RPG genre has its major players—Bethesda, BioWare, and the like—with big ticket entries saturating the media and intimidating smaller scale developers. What typically spawns from the lesser-known studios either flops from poor execution or is cleve...

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(92%)
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