Testseek.co.uk have collected 33 expert reviews of the Kingdoms of Amalur: Reckoning and the average rating is 82%. Scroll down and see all reviews for Kingdoms of Amalur: Reckoning.
February 2012
(82%)
33 Reviews
Average score from experts who have reviewed this product.
Users
(90%)
20 Reviews
Average score from owners of the product.
82010033
The editors liked
Fluid combat
Skill and leveling systems
Interesting
Unique world
Excellent all-action combat
Rich and flexible character development
Masses of quests and content to get your teeth into
The editors didn't like
Graphics look dated
Grindy MMO quests
Exploration isn't great
Settings and storyline a little uninspired
Doesn't have Skyrim's atmosphere or attention to detail
Excellent all-action combat, Rich and flexible character development, Masses of quests and content to get your teeth into
Settings and storyline a little uninspired, Doesn't have Skyrim's atmosphere or attention to detail
Kingdoms of Amalur doesn't have what it takes to be the next Skyrim, but it's a warmly welcoming and lovable adventure with excellent combat, superb character development and the focus on what most players like best about fantasy RPGs. It's not the kind o...
Published: 2012-02-09, Author: Andrew , review by: theregister.co.uk
For all its high fantasy, Kingdoms of Amalur: Reckoning feels as much a product of market research and the boardroom, as it does anyone's imagination. You can't blame Big Hat Studios for sticking within a rigid formula for its first game, of course, e...
One of the best-designed but least original games we’ve ever played. If only the quests were more varied, this could have been a classic.More Articles >>> ...
Abstract: One might wonder if a game like Kingdoms of Amalur: Reckoning really needs a downloadable content expansion along the lines of "The Legend of Dead Kel," given the enormous amount of quests and content already available in the core game. Quest and are...
Abstract: Kingdoms of Amalur: Reckoning has an absolutely insane pedigree. Included are Ken Rolston, lead designer behind Morrowind and Oblivion; Todd McFarlane, artist of Spawn and numerous other works; and R.A. Salvatore, writer of a number of Forgotten Realms...
Abstract: Let’s address this right now: Kingdoms of Amalur: Reckoning is a great game, but has a terrible title that will lose it sales. Pretty much everyone I’ve spoken to about the game have dismissed it just because of that ruddy name. Never put a silly fanta...
Responsive, intuitive controls, Satisfying combat that rarely feels rote, Incredibly deep and flexible character customization options
Forgettable story and characters, Obsessive focus on backstory rather than character development, Straightforward plot offers little opportunity for meaningful decisions
Oh look, its some guy who's going to prattle on about fate for a while. *snore*Image courtesy of EA
Abstract: Even the greatest role-playing games aren't necessarily known for their great combat. They're frequently praised for their ambitious worlds, their involving stories, and the element of choice. But when you talk about your favorite RPGs, it's not often ...
Abstract: The RPG genre has its major players—Bethesda, BioWare, and the like—with big ticket entries saturating the media and intimidating smaller scale developers. What typically spawns from the lesser-known studios either flops from poor execution or is cleve...