Published: 2008-08-18, Author: Gabe , review by: gamespy.com
Right analog stick combat system offers minor variation.
Precious little differentiation in enemies, environments and combat tactics; too much loot trivializes drops; poor graphical performance.
Too Human is a treadmill. Lots (if not most) games are, but the failing of Too Human is that it doesnt mask its ceaseless procession of incredibly similar gameplay with either a unique narrative or anything else that might draw your attention away fro...
Published: 2008-08-18, Author: Kevin , review by: cnet.com
Abstract: Too Human drops a juicy plot development at the most inopportune time: its very end. Its the obvious manner of setting up a sequel, the infamous "to be continued..." weve come to expect from television shows and, yes, even some modern video games. Th...
A constant supply of interesting weapons and armor, Combat can be fun when it gets in a groove, Skill trees give you a lot of room to mold your character, Coop play can be enjoyable as long as both players are around the same level.
The story doesnt get interesting until the final minutes, Too many elements chop up the pace, Area attacks and status effects are poorly implemented, Ranged combat is unsatisfying.
This action/role-playing hybrid is too unbalanced and too frustrating to recommend. ...
Abstract: Arriving as the first act of a sprawling sci-fi trilogy, Silicon Knights eagerly anticipated Too Human is built around a cybernetic future steeped in Norse mythology, in which Baldur, a much-revered God of the Aesir - the sworn protectors of mankind -...
Abstract: Too Human is not a good role-playing game. The five available character classes (Berserker, Defender, Champion, Commando, and Bioengineer) initially offer some strategic gameplay differences because of their proficiency in certain skills -- the Berserk...
Abstract: Hailing from Denis Dyack’s Canadian studio Silicon Knights, Too Human tells the tale of Baldur, a Norse God who has recently suffered a personal tragedy at the hands of the machines. Mortal enemies of Baldur and the rest of the God-like Aesir, the mach...
Abstract: The potential saviour of the exhausted epic action (hack-and-slash RPG, if you prefer) genre could soon be upon us. The 3D action RPG creation known as Too Human has been in development off and on for almost ten years, believe it or not. It first appea...
Abstract: When youre thinking up ideas for the setting of a new action RPG game, a cybernetic future based around ancient Norse mythology has got to be pretty far down the list. Dont get me wrong, the combination is definitely intriguing and strangely appeal...
A constant supply of interesting weapons and armour, Combat can be fun when it gets in a groove, Skill trees give you a lot of room to mould your character, Co-op play can be enjoyable as long as both players are around the same level
The story doesnt get interesting until the final minutes, Too many elements chop up the pace, Area attacks and status effects are poorly implemented, Ranged combat is unsatisfying
This action/role-playing hybrid is too unbalanced and too frustrating to recommend. ...