Testseek.co.uk have collected 323 expert reviews of the HTC Vive and the average rating is 83%. Scroll down and see all reviews for HTC Vive.
April 2016
(83%)
323 Reviews
Average score from experts who have reviewed this product.
Users
(88%)
27 Reviews
Average score from owners of the product.
830100323
The editors liked
Innovative VR that allows you to move around in a virtual space
Excellent visuals thanks to high-res displays
Controllers are excellent and offer developers many options for use
Brilliantly immersive
Can be worn at length
Plenty of good games
Incredible
Immersive free-moving VR
Intuitive controllers with good battery life
Solid selection of games already available
Nothing else quite like it
Nearly everything. The Vive remains the best virtual reality headset on the market
Bar none. The fact that it allows for room-scale virtual reality should sell it alone
But the fact that it does so in a way that's more believable and fluid than other he
Incredible lag-free wireless tracking
Lightweight and comfortable
Pairs easily and with every play session
Room-scale is the best kind of VR
Motion controllers make you feel even more immersed
Steam support means it's easier to get games
Incredibly immersive
Room Scale VR
Comfortable headset
Superb tracking
Front facing camera
The HTC Vive offers a flat-out amazing virtual reality experience with sharp visuals
Great motion controls and full-room sensing to walk around in virtual space. Vive hardware can help indicate where your walls are
And an in-helmet camera can be used to
Stunning AMOLED display
Brilliant camera in all conditions
Newly waterproofed body
The best room-scale VR experience available
HTC is investing in the Vive ecosystem
Can be used either seated or standing
Really immersive
Full 360
3D movement
Incredible virtual worlds
Convincing sense of physical immersion
Freedom of movement
Hardware works well
Decent launch library
Precise
Intuitive controls
Easy to set up
Room scale is hands down
The best VR experience you can have
Motion controllers make interaction in VR natural
Tracking is almost flawless with proper sensor placement
Chaperone gives you confidence to move around in VR
Headset is comfortable over lo
The editors didn't like
Setup is far from straight forward thanks to sensor placement
Occasional crashes when installing
Room Space requires a large area to play in
Headphones not built-in
Neither cheap nor simple
Inevitably bulky & cumbersome
Very few great games
Pain to set up
Software is buggy
Expensive and needs lots of space
Not to beat the proverbial horse here but
Despite all the positives I've mentioned here
Only a small handful of gamers will get to experience VR on the HTC Vive – not because they don't want to
But because $800 / £689 / €899 is just out of their price
Hefty price tag
Initial setup is fiddly
Requires working knowledge of PC setups
Won't work with gaming laptops
Heavier
Less secure on your bonce than Oculus Rift
Fiddly firmware and a mess of cables
Currently lacking fully formed games
Very expensive
Need lots of room for Room Scale
Set-up may involve holes in walls
Slight stuttering
Games aren't polished
It requires a high-end PC to run. Long wires and lots of equipment take time and space to set up. Steam VR offers a lot of software but it isn't always beginner-friendly
Expensive
It's a fingerprint magnet
Not as enticing as the S7 Edge
Most expensive headset on the market
Still aren't quite enough killer apps out there
So. Many. Cables
Requires a lot of space
Cabling can be awkward
Lack of standout games and apps
Bulky
Needs to be tethered to PC
Requires a powerful PC to run
Convoluted installation process
Headset cord can get in the way
Field of view isn't wide enough for full immersion
Headset can get sweaty
Clearing space can be a pain
Especially in smaller British homes – but it is worth it
Set up can be a bit fiddly
Steam VR still crashes
Lens contours can occasionally be seen in scenes with bright light sources
Sharp and incredibly immersive VR, Head tracking is superior to Oculus Rift, Whole-room VR is impressive, Motion controllers work well
Expensive, Tricky setup, Uncomfortable to wear for long periods
The HTC Vive offers the best in-home VR experience yet, but it's too unwieldy to truly enjoy for extended play sessions. In this article: av, gaming, gear, htc, htcvive, MiniReview, review, video, virtualreality, vive, vr By Engadget staff @enga...
Published: 2016-04-12, Author: James , review by: makeuseof.com
If you can afford the headset and the inevitable PC upgrade required, you won't regret buying an HTC Vive. Gaming – computing even – has changed forever...
Published: 2016-04-06, Author: Daniel , review by: yahoo.com
Abstract: For decades, we've been told that virtual reality would one day transport us to alien worlds where we could perform incredible feats we'd only dream of doing in the real world.We got a taste of that long-promised dream last month, with the release of Face...
Abstract: When you strap on HTC's incredible new Vive virtual reality headset, you're transported into digital landscapes that you don't just watch. You walk through them, jump around them and reach out to grab them.Step 1 of the Vive's setup ought to read, “Buy a...
Published: 2016-04-05, Author: Michael , review by: gizmodo.com
Abstract: Virtual reality has always been an expensive hobby. Even in 1995, when the only VR option was the Nintendo Virtual Boy, it was hard to justify spending money on the device. It was uncomfortable to wear. It didnt have any good games. And it was a little a...
Published: 2016-04-05, Author: Chris , review by: slashgear.com
Not all virtual reality is created equal. While Oculus' Rift, Sony's PlayStation VR, and HTC's Vive all fall under the VR banner - not to mention Samsung's Gear VR, Google's Cardboard, and a host of other options - the actual experience can vary greatly.W...
Abstract: For the past five days, I've spent nearly as much time in virtual reality as real reality. My calves ache and my neck is sore, but all in all I've had a pretty good time. I've been using the Vive, an ambitious new virtual reality system created by HTC and...
Room-scale VR is incredible at enhancing experiences, Base stations accurately track an area up to 15ft x 15ft, Vive controllers borrow liberally from Steam Controller, with excellent results
Headset design not as comfortable as Oculus Rift, Needs lots of space to take full advantage. Space most people don't have, SteamVR, at least at launch, is unstable and crash-prone
Adam Patrick Murray Video games have been one long journey towards realism. First, it was more realistic 2D graphics. Then realistic 3D graphics, from the earliest days of ray-tracing (think Atari's Star Wars arcade game) to the PS1/N64 to the incr...