Yes it’s simple and a classic example of style over substance, but NBA Jam is also a huge amount of fun, and a great example of a developer actually realising what made a franchise so popular in the first place and building it into something far greate...
Abstract: With fond memories of over-the-top-basketball silliness, many folks have undoubtedly long been awaiting Electronic Arts' (EA) reboot of NBA Jam. Does this latest Wii entry offer players the dose of fun nostalgia they've been yearning for, or is it merely...
No online multiplayer, One of the charms of video games is the way they make you feel you are actually doing something. Arcade basketball game NBA Jam perfectly illustrates this: every time I made a shot, leaping ten feet in the air and slamming the ball through the hoop or softly tossing the ball so that it gently glided through the net with a swish, I felt like I had done something truly i
Abstract: Resurrection is often looked upon as one of the go-to moves in the video game industry. Digging up beloved titles of the past and adding next-generation flavor or keeping in tune with the nostalgic roots has been a popular decision with many publisher...
Abstract: NBA Jam, the sports title that took arcades by storms in 1993, is back as an original title for Wii. Developed and published by EA, the game has been designed to look and feel as much as possible like the original game, which is a good thing. As wit...
Abstract: NBA Jam has everything you remember about the original, for better or worse, but mostly the better. The game hits all those old school nostalgia notes perfectly, striving to show off something new, but not straying so far from the original formula so a...
NBA Jam may not be as good as the original arcade classic, but it’s still a fun game. However, I can’t recommend it if you own a 360 or PS3 as you should instead wait a few weeks for the hastily put together version for those consoles since it has onli...
Abstract: Last week I wrote up a videogame review on Atari’s new Haunted House. I spent some time in that review talking about how it felt as though every game I had been reviewing as of late was a sequel or a reimagining or a reinvention or some other update t...